Casual games – take it serious July 23, 2010
Posted by scuscu in : Computer Games , add a commentComputer games has always been popular. More and more people play games all over the world. A new kind of games, such as casual games, has become widespread besides console and large games, distributed on CD/DVD. The difference is in the fact that a user can download them freely from the Internet due to their small size and start playing. A small size doesn’t mean that these games are not of of good quality as, for example, games for play stations. They excite gamers. The difference is only in gamers audience. Classic games are intended for so-called hard-core gamers, who are ready to spend long hours playing and perfecting their game-playing skills. They are usually teenagers; however they can be adults as well and vice versa, casual games is intended for people who can play during lunch, a break, after school or work and in their spare time. An increasing amount of adult people enjoy playing these games.
A number of companies producing casual games is increasing constantly. As a rule, it is small companies with small budgets who makes casual games in comparison with companies, producing large games. But in spite of their budgets, they produce high quality casual games, and new interesting ideas can be seen in them. In short, it is simply another market/trend with a life of it’s own.
The Internet is the principal way of distributing casual games. Having downloaded a game and installed it, you can start playing immediately. It’s the “shareware” principle, or “try before buy”. You can check it out before buying and decide if you want it or not. It’s an advantage in comparison with classic games, when one buys a game on a basis of indirect information about it. Purchasing of casual games is simple as well and could be done on-line. After that the user receives fully functional game without any restrictions.
As a rule, dedicated game portals deal with game distribution in the Internet. Developers themselves can distribute their products, but it takes a lot of time and efforts. The smartest way is to entrust it to professionals.
Our company Fenomen Games is dealing with distribution of casual games, thoroughly chosen all over the Internet, and is a striking example of a game portal. Our collection has been sorted and games put into genres, so that you can find what you want in an easy way. We follow new ideas in casual games industry, and try to provide users with the newest and interesting games.
We invite you to have a look around our site as we feel confident that we have many games that will interest you and worth your time.
At least you will get some idea about what Casual Games are.
Find Out More: http://www.fenomen-games.com/
Did you Know Video Games Can Heal the Sick? July 22, 2010
Posted by scuscu in : Computer Games , add a commentGames both video and computer have been for years looked down on as evil and a negative influence on society. However, recent research indicates that games play a significant role in healing. Studies indicate that playing games helps divert a patient’s mind from pain and for many patients, games are a form of physiotherapy as they exercise the fingers and muscles of the arms and oil the wheels of the mind. In fact, children suffering from autism learn a great many social skills from games they play.
Mark Griffiths, of Nottingham Trent University, has conducted in depth studies on gaming and found that “gaming can be a useful tool in healthcare, games can distract kids and adults undergoing painful treatments.” In fact children undergoing chemotherapy for diseases like sickle cell anemia deal with the disease better when they play games that absorb their attention completely. Sick children who occupied their minds playing video or computer games required lower doses of pain medication and tended to suffer less from hypertension and nausea than children who were asked to just rest. According to Griffiths an expert in the field, games benefit children suffering from attention deficit disorders too.
A conference on gaming showcased the fact that computer and video games promoted awareness in nutrition, lifestyle choices, and medical skills. According to experts, games helped reduce stress and healed people with phobias, diabetes, asthma, and cardiac diseases.
Games did not just promote anger and aggression but improved co-ordination skills, focus, and concentration, and steadied elevated blood pressure and pulse beating. Games are now playing a definitive role in therapy. Some games introduce images or stimulus to the mind like aromas or natural happenings like a river flowing or an avalanche. Many studies are focusing on “The state of Cognitive Exercise with digital Game Play,” where the use of games in treating diseases like Alzheimer is being addressed.
That gaming is recognized as a healer by medical communities across the US is established by the fact that the “Get-Well Gamers Foundation” collects unused games and consoles from avid gamers for distribution to children’s wards at hospitals across the US.
The new regimen in healing is to combine exercises with gaming. For example a patient who needs to be motivated to complete therapy sessions can be induced by connecting the bicycle to a video game that engages the patient’s mind. Ciprian Docan of Rutgers University has modified a home video game to assist stroke patients with hand movements and exercises.
Work by Karen Grimmer and her team in Adelaide Women and Children’s hospital showed that children suffering from severe burns feel less pain and discomfort when their minds are completely immersed in a virtual reality game. Games therefore served as appositive healing tool and helped children overcome great pan and discomfort.
Contrary to popular beliefs video and computer games do have a positive side and, all over the world serious studies are in progress of how games can be utilized in health care.