Addictive Online Games Have Real World Value March 9, 2010
Posted by scuscu in : Console Games , trackbackWhile the single-player Flash games like “Tetris” or tower defense games are still popular, the development of gaming has shifted to massively multiplayer games like World of Warcraft and Guild Wars. Online gaming has become a new social norm for many teenagers and young adults. Just fifteen years ago, when we wanted to have a social life, you invite your friends to some good old board games like Risk or Monopoly play. However, people can now play with hundreds or thousands of people at the same time, interacting with other players around the world. Although it is difficult to justify on-line games is a better option than heading to the park or mall, there is no doubt that online games are suited to unite large groups of people in indisputable. Massively multiplayer online games can interact with thousands of players on an equal playing field. These games are mainly fiction fantasy and science, but there are crime and the domination of the world-style games. Currently, the most popular online game is Blizzard’s World of Warcraft (WoW), which more than 10 million subscribers who pay to play is $ 15 per month per month. The player chooses a class for their character, like a druid or rogue, and take a job if they so wish. Players can then carry out missions that give them at a higher level, and they acquire goods and gold. Multiplayer online games have predominantly realistic, but not only in terms of graphics and sound. Players have to govern and regulate themselves. Because the games closely to transform real-life situations, these games are also a valuable research on the psychology and economics. Virtual Currencies in the center of many economic studies, especially if the currency is the currency of the game in proportion to the real world. The players are known to pay cash or sell products of daily life in the currency of the game. Players interact with each other to sell elements of trade, and “Operation” for more money to other players for real money in life. The game has also contributed to other academic research. In World of Warcraft, a blood “corrupt” is aware of the ability to further spread the world. The growth of the “disease” has been reviewed by the Centers for Disease Control to study the human response to epidemics. Psychologists have interviewed thousands of players to gather more information about the emotional aspects of the game. The players were listed by the Bartle Test into four main categories: the socializer, the killers, explorers and success stories. The socializer longer play for the interaction that come the game itself, the murderer of a conflict, the researchers are trying to discover hidden areas and errors of the game while playing, the students successfully complete at a higher level and for each mission to . Real-time online games require considerable investment of time to allow players to be successful. As a result, there are many cases of “gambling”, in which the players must focus on its realization that the game of their own reality. Many players spend their days, weekends or days to play, run the reports depends on the neglect by the parents. Internet games are exciting frontiers for fans of fantasy games. Always evolving, the world of online gaming continues to expand and improve. Only time will tell how the company overcomes his obsession with zealous and conflicts with these games. However, with some moderation, online games provide a great opportunity to take a break from the stress of the world carry around.
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